What counts as Crowd Control in Diablo 4?
There are a total of 11 Crowd Control effects. Here’s what they are.
Image via Blizzard Entertainment
There is an awful lot of terminology in Diablo 4, and the game doesn’t really take much time to talk you through it. One term that comes up a lot but isn’t really explained—at least not in a front-and-center way—is Crowd Control.
Crowd Control refers to a range of status effects that, in some way, impair the movement and actions of enemies. That’s a broad definition, and it can be difficult to know which effects count as Crowd Control and which don’t.
What is considered Crowd Control in Diablo 4?

There are 11 status effects that count as Crowd Control in Diablo 4: Slow, Immobilize, Stun, Knockback, Knockdown, Taunt, Fear, Tether, Daze, Chill, and Freeze. Each status has different effects, but all of them count as Crowd Control.
Related: Here are all the Diablo 4 classes and abilities
This means when an enemy is Slowed, Frozen, or anything in between, then any Damage vs. Crowd Controlled damage bonuses you have (check for this under your Offensive stats) will apply for as long as that enemy is affected.
While none of these Crowd Control effects work on bosses, using them on a boss will fill that boss’ stagger meter (the yellow bar under their health bar). When the stagger meter is full, the boss will be staggered for several seconds and will be considered affected by all 11 Crowd Control effects simultaneously.
There are many abilities that can trigger Crowd Control, and each of the five classes is able to do it. But in Diablo 4’s massive dictionary of terms, it’s important to know just what you need to do to trigger the CC effect.
All Crowd Control effects in Diablo 4

Here’s a table of all 11 Crowd Control effects, each with a brief summary of what it does.
Effect | Description |
---|---|
Slow | Slow reduces the movement speed of the affected enemy, but not its attack speed. |
Immobilize | Immobilize prevents an enemy from moving at all but does not prevent it from attacking. |
Stun | Stun prevents an enemy from moving, attacking, or using most skills. Some passive effects will still work while the enemy is stunned. |
Knockback | Knockback pushes an enemy away from the source of the attack. Crowd Control only applies during the very brief time at which the enemy is moving away. |
Knockdown | Knockdown forces an enemy to collapse onto the ground. While knocked down, an enemy can’t move or attack and is considered Crowd Controlled until it gets back up. |
Taunt | Taunt causes an enemy to melee attack the source of the Taunt and ignore everything else for the duration of the Taunt effect. |
Fear | Fear will make an enemy run away from the source of the Fear effect, unable to take any other action until the effect wears off. |
Tether | Tether keeps an enemy within a specific radius of the source of the effect. |
Daze | Daze prevents an enemy from attacking or using skills, but not from moving. |
Chill | Chill slows an enemy, and enemies that are Chilled repeatedly will Freeze. |
Freeze | Freeze prevents an enemy from moving, attacking, or using skills. If an enemy is killed while Frozen, it will shatter, leaving no corpse. |
About the author
Gavin Mackenzie
Gavin Mackenzie has been playing video games since the early 80s, and writing about them professionally since the late 90s. Having been a writer and editor on various British magazines including PLAY, GamesTM, and X360, he’s now a freelance guides specialist at Dot Esports.
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