Here are the full patch notes for the Diablo 4 1.0.3 Build
Balance and experience are the focal points.
Image via Blizzard Entertainment
Another massive Diablo 4 update is set to hit Sanctuary and the servers on June 27, one that will look to make the game more rewarding and balanced just a few weeks after its massive launch.
Significant balance changes have arrived for all five classes, with a focal point for the game’s developers being more impactful basic skills, and more powerful skills overall to “make all class builds feel fun and powerful.” Players will also see an increased amount of experience awarded and gained from various activities, along with dozens of bug fixes and small improvements.
Related: Nightmare dungeons finally get the buff Diablo 4 fans have been dreaming about
Starting with the class balancing changes, here are the full patch notes detailing all the changes coming to Diablo 4 via the 1.0.3 Build #42753.
Diablo 4 1.0.3 Build Balance Changes
Barbarian

Skills
Lunging Strike
Base damage increased from 30 percent to 33 percent. Fury generated increased from nine to 10.
Bash
Fury generated increased from 10 to 11. Enhanced Bash’s Fortify increased from ten percent to 20 percent.
Frenzy
Base damage increased from 20 percent to 22 percent.
Flay
Bleeding base damage increased from 36 percent to 40 percent. Fury generated increased from nine to 10. Enhanced Flay’s Vulnerable chance increased from ten percent to 15 percent.
Double Swing
Base damage increased from 36 percent to 40 percent.
Kick
Cooldown reduced from 17 to 13 seconds. Base damage dealt to enemies Knocked Back into terrain increased from 54 percent to 70 percent.
Charge
Enhanced Charge’s base damage dealt to enemies Knocked Back into terrain increased from 15 percent to 30 percent.
Leap
Mighty Leap Slow increased from 50 percent to 70 percent.
Iron Skin
Enhanced Iron Skin’s Barrier increased from 10 percent to 20 percent of Maximum Life.
Call of the Ancients
Prime Call of the Ancients Bonus Attack Speed increased from 10 percent to 20 percent.
Iron Maelstrom
Cooldown reduced from 60 to 45 seconds. Prime Iron Maelstrom Bonus Critical Strike Chance increased from 10 percent to 30 percent. Prime Iron Maelstrom Bonus Critical Strike Damage increased from 20 percent to 40 percent.
Bounding Slam
Base damage increased from 75 percent to 112 percent.
Legendary Aspects
Developer’s Note: “The below includes changes to flat damage Legendary Aspects. These effects scale with Item Power. For example, at 820 Item Power Bul-Kathos’ Earthquake increases from 1747-3404 to 2687-3717 damage.“
Bul-Kathos
Earthquake flat damage increased from .39-.76 to .6-.83.
Earthquake
Earthquake flat damage increased from .39-.76 to .6-.83.
Dust Devil’s
Dust Devil flat damage increased from .16-.25 to .22-.32.
Windlasher
Dust Devil flat damage increased from .16-.25 to .22-.32.
Devilish
Dust Devil flat damage increased from .20-.36 to .24-.38.
Iron Warrior
Damage Reduction increased from 10-20 percent to 15-25 percent.
Items
Overkill
Damage increased from 16-30 percent to 24-38 percent.
Hellhammer
Flat damage increased from .3-.5 to .6-.8.
Druid

Skills
Earthspike
Base damage increased from 16 percent to 17 percent. Spirit generated increased from 10 to 11. Fierce Earthspike Fortify increased from four percent to eight percent.
Wind Shear
Base damage increased from 17 percent to 18 percent. Spirit generated increased from 12 to 13.
Claw
Base damage increased from 20 percent to 22 percent. Spirit generated increased from 10 to 11. Wild Claw Double Attack Chance increased from 10 percent to 15 percent. Fierce Claw base damage increased from 10 percent to 15 percent.
Maul
Base damage increased from 20 percent to 22 percent. Spirit generated increased from 14 to 15. Enhanced Maul Fortify increased from two percent to three percent.
Lightning Storm
Enhanced Lightning Storm duration increased from four to six seconds. Primal Lightning Storm’s chance to Immobilize increased from eight percent to 12 percent.
Shred
Third Attack base damage increased from 60 percent to 70 percent. Enhanced Shred Healing increased from one percent to two percent of Maximum Life. Raging Shred’s base damage increased from 51 percent to 70 percent. Primal Shred’s Bonus Critical Strike Damage increased from 20 percent to 30 percent.
Wolves
Cooldown reduced from 14 to 11 seconds. Ferocious Wolfpack Lucky Hit chance increased from 10 percent to 40 percent.
Hurricane
Base damage increased from 97.5 percent to 134 percent.
Rabies
Base Poisoning damage increased from 53 percent to 76 percent.
Cataclysm
Base damage increased from 52 percent to 64 percent.
Lacerate
Base damage increased from 400 percent to 460 percent.
Petrify
Critical Strike Damage Bonus increased from 25 percent to 30 percent.
Pummel
Base damage increased from 140 percent to 180 percent.
Bestial Rampage
Attack Speed Bonus increased from 20 percent to 25 percent. Damage Bonus increased from 20 percent to 30 percent.
Nature’s Fury
Chance to cast a free spell increased from 20 percent to 30 percent.
Lupine Ferocity
Damage Bonus increased from 60 percent to 70 percent.
Legendary Aspects
Runeworker’s Conduit
Flat damage increased from one to 1.4.
Mangled
Chance increased from 20-30 percent to 30-40 percent.
Seismic-Shift
Cooldown decreased from 2.5-1.5 to 2-1 seconds.
Blurred Beast
Damage increased from 60-90 percent to 70-100 percent.
Necromancer

Skills
Reap
Base damage increased from 12 percent to 13 percent. Acolyte Reap’s Cooldown between Corpses reduced from five to four seconds.
Decompose
Base damage increased from 30 percent to 33 percent. Base Essence generated per second increased from seven to eight. Corpses formed frequency increased from 2.5 to two seconds.
Hemorrhage
Base damage increased from 25 percent to 27 percent. Essence generated increased from eight to nine.
Bone Splinters
Base damage increased from eight percent to nine percent. Essence generated increased from six to seven.
Sever
Initial base damage increased from 63 percent to 66 percent. Enhanced Sever’s return base damage increased from 25 percent to 40 percent.
Blood Lance
Supernatural Blood Lance Overpower requirement reduced from eight to six casts.
Bone Prison
Cooldown reduced from 20 to 18 seconds. Dreadful Bone Prison’s Fortify increased from five percent to eight percent.
Iron Maiden
Base damage increased from 10 percent to 20 percent. Horrid Iron Maiden damage bonus increased from 15 percent to 20 percent.
Corpse Tendrils
Blight Corpse Tendrils chance to spawn a Blood Orb increased from 30 percent to 35 percent.
Bone Spikes
Base damage increased from 80 percent to 120 percent.
Raise Skeleton and Golem
Minions will now always engage targets with a cast Curse.
Passives
Kalan’s Edict
Damage taken duration requirement reduced from three to two seconds.
Rathma’s Vigor
Healthy duration requirement reduced from 15 to 12 seconds.
Spiked Armor
Thorns increased from .08/.16/.24 to .1/.2/.3.
Legendary Aspects
Bursting Bone
Flat damage increased from .022-.03 to .045-.06.
Flesh-Rending
Essence gained increased from 10-20 to 20-40.
Fastblood
Ultimate Cooldown Reduction increased from .5-1 to 1-1.5 seconds.
Rogue

Skills
Invigorating Strike
Base damage increased from 23 percent to 25 percent.
Blade Shift
Base damage increased from 15 percent to 16 percent.
Heartseeker
Base damage increased from 22 percent to 24 percent. Primary Heartseeker damage increased from 30 percent to 75 percent.
Forceful Arrow
Base damage increased from 20 percent to 22 percent.
Barrage
Base damage increased from 20 percent to 22 percent.
Caltrops
Methodical Caltrop’s Chill increased from 20 percent to 25 percent.
Smoke Grenade
Cooldown reduced from 15 to 13 seconds.
Rain of Arrows
Cooldown reduced from 60 to 55 seconds. Prime Rain of Arrows imbuement potency increased from 20 percent to 30 percent.
Volley
Base damage increased from 70 percent to 105 percent.
Close Quarters Combat
Damage bonus increased from 20 percent to 30 percent.
Legendary Aspects
Escape Artist
Cooldown decreased from 100 to 45 seconds.
Umbrous
Lucky Hit Chance to gain a Dark Shroud increased from 30-50 percent to 40-60 percent.
Items
Eyes in the Dark
Increased Death Trap Cooldown reduced from 30-15 percent to 20-15 percent.
Sorcerer

Skills
Spark
Base damage increased from eight percent to 10 percent. Enhanced Spark damage increased from 5.6 percent to seven percent. Flickering Spark chance increased from three percent to four percent.
Frostbolt
Base damage increased from 35 percent to 38 percent.
Firebolt
Burning damage increased from 40 percent to 44 percent.
Charged Bolt
Base damage increased from 28 percent to 30 percent.
Incinerate
Base damage increased from 49 percent to 54 percent. Enhanced Incinerate damage increased from 15 percent to 25 percent. Greater Incinerate Immobilize requirement reduced from four to three seconds.
Fireball
Mana cost decreased from 40 to 35.
Frozen Orb
Initial base damage increased from 32 percent to 36 percent. Explosion base damage increased from 29 percent to 34 percent. Greater Frozen Orb chance to apply Vulnerable increased from 25 percent to 30 percent.
Blizzard
Base damage increased from 120 percent to 130 percent.
Ice Blades
Chance to apply Vulnerable increased from 30 percent to 40 percent.
Lightning Spear
Summoned Lightning Spear’s maximum Damage Bonus increased from 100 percent to 160 percent.
Crackling Energy
Base damage increased from 15 percent to 20 percent.
Freezing Wake
Base damage increased from 60 percent to 110 percent.
Legendary Aspect
Abundant Energy
Chance to chain to an additional enemy increased from 20-30 percent to 30-40 percent.
Singed Extremities
Slow amount increased from 25-35 percent to 40-60 percent.
Incendiary
Chance to restore Mana increased from 5-10 percent to 12-17 percent.
Snowguard’s
Damage Reduction increased from 10-15 percent to 20-25 percent.
Concentration
Mana Regeneration increased from 10-20 percent to 20-30 percent.
Items
Flamescar
Flat damage increased from .1-.2 to .2-.3.
Staff of Lam Esen
Damage Reduction reduced from 40-30 percent to 35-25 percent.
Diablo 4 1.0.3 Build Gameplay Changes
Developer’s Note: “We are currently working on increasing the monster and elite density of end-game content and plan to introduce this change early in Season One.“
Experience Rewards
Significantly increased the experience awarded for completing Nightmare Dungeons. Significantly increased the experience gained from killing monsters in Nightmare Dungeons. Helltide chests now provide substantially more bonus experience when opened. Significantly increased rewarded experience from completing individual Whispers across the board. Fixed an issue where no experience was awarded for completing the hold out style event that can occur after finishing dungeon objectives.
General
The Helltide Roaming bosses will now more consistently drop higher quality loot. Players can now teleport to their Nightmare Dungeon directly through the map. Weekly bonus caches from world bosses no longer have a level requirement for opening.
Diablo 4 1.0.3 Build Bug Fixes
Dungeons, Events, and other Activities
Fixed an issue where players couldn’t engage with the Dead Man’s Dredge dungeon boss. Fixed an issue where certain Whispers couldn’t be completed. Fixed an issue where the Those Who Call the Storm event wouldn’t register as completed. Fixed an issue where the Those Who Call the Storm event would place a permanent de-buff on the player that would gradually drain health. Fixed an issue where enemies could spawn behind the Sealed door in the Cultist Refuge dungeon, blocking dungeon progression. Fixed an issue where characters could be damaged and killed during the Stronghold completion cutscene. (Not the valiant triumph we planned) Fixed an issue where the level 100 Pinnacle Boss would appear again with no health bar if killed during a specific phase. Fixed an issue where progression could be blocked in the Cathedral of Light Capstone dungeon in Kyovashad. Fixed an issue that resulted in a crash or freeze if players entered the Untamed Thicket dungeon during the Fangs of Corruption quest.
Gameplay Fixes
Fixed an issue where the Insatiable Fury and Mad Wolf’s Glee items prevented Druids from transforming into the Werebear or Werewolf Forms. Fixed an issue where Spider Host enemies would remain upright after exploding and dying. Fixed an issue where equipment with socketed Gems couldn’t be mass-salvaged. Fixed an issue where players were unable to teleport to Cerrigar while in the Cerrigar and Cerrigar Outskirts subregions. Fixed an issue where Corpse Tendrils would cause the corpse visual to disappear. Fixed an issue where the camera would not zoom out when joining a World Boss encounter. Fixed an issue where Barbarian players would get stuck between Bone Walls after using Charge. Fixed an issue where Rogue players would remain invisible to other players after using the Concealment Skill in Fields of Hatred. Fixed an issue where Airidah’s tornados would cause the player to be stuck in a knockback state if hit by multiple tornados at once. Fixed an issue where pressing any button on controller while Dazed would halt all player input. Fixed an issue where Caches with World Tier conditions could be brought into higher World Yiers and provide rewards for that world tier. Fixed an issue where the Skeleton Warrior upgrade for increasing Thorns damage was not properly applying. Fixed an issue where the Burning Instinct power on the Sorcerer Paragon board did not account for Base Critical Damage in its damage calculation. Fixed an issue where the player could move in-game during the Leave Game countdown.
Local Co-Op
Fixed an issue where the second player that closes the Region Progress menu would be locked in the World Map during Local Co-Op play. Fixed an issue where some quests would not properly progress for all players in Local Co-Op play. Fixed an issue where the preview slot for item upgrades would only display for player one during Local Co-Op play. Fixed an issue where buttons in the store would become un-interactable for player two during Local Co-Op play. Fixed an issue where targeting the same enemy would show different health bars for each player during Local Co-Op Play. Fixed an issue where the Spirit Boons menu couldn’t be closed by player two if player one had it open during Local Co-Op play. Fixed an issue where the remaining player would not be able to move on their mount if the other player exited the game during Local Co-Op play.
Quests
Fixed an issue where the NPC Lacthan could duplicate during multiple quests. Fixed an issue where progression of the Malign Devotion quest could become blocked if the player left the cellar as Lakren started to stand up. Fixed an issue where players would have their progression in the Apex of Misery quest blocked if they teleported away and back during the Destroy the Risen Remains objective. Fixed an issue where the player character would get blocked if they sat on a chair to talk to a NPC during the Demon Ledger quest. Fixed an issue where Brol and Mother’s chosen would move oddly during the eavesdropping cutscene if the player was near the broken wall. Players may now re-enter the boss area after the Follower has joined them during the Storming the Gates quest. Fixed an issue where the Illusion Woods Statue could become un-interactable during the Wayward quest. Fixed an issue where the True Potential Rogue Class Quest sometimes couldn’t properly be completed.
UI
Fixed an issue where Chat could be expanded even when the Chat is not visible. Fixed an issue where a party member’s HP bar would appear to be zero if they left the vicinity of their party while not at full health. Fixed an issue where the “GPU not Supported” message would display broken text. Fixed an issue where the particles for Druid’s Spirit Boons would persist after closing the associated menu. Fixed an issue on Xbox Consoles where the cross-network play notification would display in-game even if cross-network play was disabled. Fixed an issue that displayed an empty notification to new players when world bosses appeared. Fixed an issue where the Potion Upgrade icon would be missing when playing with a controller. Fixed an issue where the Town Portal progress bar would be visible while in menus. Fixed an issue on PC where the Tab key would not open the Map if the Materials panel was open. Fixed an issue where the Spur ability for mounts would display as “Not yet learned.” Fixed an issue where the Linked Item menu would persist on screen when switching between Keyboard & Mouse input and Controller input. Fixed an issue where players would receive improper messaging when undoing the deletion of a Hardcore character. Fixed an issue where the Interact wheel prompt would appear over vases near the Fate’s Retreat Waypoint. Fixed an issue where the Socket button would persist if the player swapped tabs. Fixed multiple instances where Pins on the map from either a quest or the player would not function properly. Fixed multiple instances across a variety of menus where text wouldn’t display properly. Fixed multiple issues with health bars not displaying accurately during PvP activities. Various other improvements to the UI experience. Various localization fixes. Fixed an issue where the Purveyor of Curiosities’ menu would erroneously display item quality on some items (this didn’t affect what item quality was available to gamble for).
Miscellaneous
Fixed an issue where users couldn’t create a Clan when their language was set to Russian or Spanish. Fixed an issue where the Shop would not properly load if the player dies while in Checkout. Fixed an issue where multiple cutscenes would not play if the player engaged with them when in a party of 3 or more players on Xbox Series S, Xbox One, and PlayStation 4. Fixed an issue where the Randomize Look and Swap Body Type actions in the Shop didn’t function when viewing Cosmetic Armor. Fixed an issue where the PlayStation 5 screen reader wouldn’t function properly. Fixed an issue where emotes from the Shop would not always function when used with a controller. Fixed an issue where the Player character’s eye would display improperly during the Lorath’s cabin cutscene in the Prologue. Various stability, performance, and visual improvements across all platforms. Fixed an issue where players using laptops with certain dedicated Graphics Cards would not be able to play the game.
About the author
Scott Robertson
VALORANT lead staff writer, also covering CS:GO, FPS games, other titles, and the wider esports industry. Watching and writing esports since 2014. Previously wrote for Dexerto, Upcomer, Splyce, and somehow MySpace. Jack of all games, master of none.
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